How To Get Mohg's Shackle
Mohg, Lord of Blood is a Dominate inElden Ring. ThisElden Ring Mohg, Lord of Blood Guide features boss locations, tips, strategies and videos on how to defeat Mohg hands, every bit well as boss stats and lore for Mohg.
Mohg, Lord of Blood is an extremely powerful Omen demigod specializing in blood magic, found in Mohgwyn Palace inside Siofra River. Dissimilar his twin Morgott, Mohg fully embraced his accursed Omen blood and was able to utilise it to wield bloodflame magic after encountering the Formless Female parent. Though he himself is not an Firmament, he hopes to rise upwards to king consort by raising Miquella upward to godhood and becoming his espoused.
This is an optional boss as players don't need to defeat it to advance in Elden Ring. There are a few unique items to this fight available, one of which is Mohg's Shackle. Similar to Margit'southward Shackle, players are able to utilise this detail to stun the dominate twice during the first phase of his fight. Another item to utilize is the Purifying Crystal Tear. Consuming a Flask of Wondrous Physick with this tear equipped negates the bleed effect of Mohg'south attacks. He drops the Remembrance of the Blood Lord and Mohg'southward Not bad Rune when defeated.
Bosses are unique and challenging Enemies that tin exist encountered all over the Lands Betwixt. Shardbearers drop their own unique Neat Rune and Remembrance capable of beingness transformed into powerful Weapons, Spells, Ashes of State of war, and Talismans for the role player.
Welcome, honored guest.
To the birthplace of our Dynasty!
Elden Ring Mohg, Lord of Blood Boss
Mohg, Lord of Claret is a Demigodboss plant in Mohgwyn Palace. Elden Ring Map Hither
- This boss is optional, as but ii shardbearers must be defeated to gain access to Leyndell Castle.
- This dominate is a Demi-God.
- Closest Site of Grace: Dynasty Mausoleum Midpoint
- There is Stake of Marika nigh entrance to dominate fight loonshit
- Multiplayer is allowed for this boss.
- Spirit Ashes are immune for this dominate.
- Killing him prevents any further invasions from the Nameless White Mask NPC and render the player unable to obtain the War Surgeon gear up if they oasis't done and so already.
Elden Band Mohg, Lord of Blood Location
Mohg, Lord of Blood tin exist found at the finish of Mohgwyn Palace. From the Dynasty Mausoleum Entrance site of grace, follow the stairs upwards. In that location are numerous passive blood Putrid Corpses, but some will lunge and inflict Hemorrhage in an AoE. There is also a Gore Pile but information technology can be jumped past. The Mausoleum proper is at the top of the stairs. At that place is a ready of stairs to the left, with a Blood Spirit guarding an Isolated Merchant. At the top of these stairs accept a right and proceed forwards. To the right of another flight of stairs is the exit of the Mausoleum proper and the Dynasty Mausoleum Midpoint site of grace. From here, continue forrard and there will be an elevator leading to the loonshit on your right.
Meet it on the Elden Band Map Here.
Mohg, Lord of Blood Combat Information
- Health: NG (18,389), NG+ (18,665), NG++ (20,531), NG+three (21,464), NG+4 (22,398), NG+5 (24,264), NG+vi (25,197), NG+vii (26,131)
- Defenses do non alter betwixt phases, still after information technology he becomes immune to Mohg's Shackleast. In add-on, his aggressiveness is increased and Mohg acquires the ability to fly.
- During stage transition ("nihil" attack), there is a impairment reduction at the level of ~55%
- Tin can buff himself, if either him or Tarnished suffers from Blood loss, similar to Lord of Blood Exultation.
- It seems, that buff is non applied, if blood loss happens during riposte.
- Deals Standard, Pierce and Burn down damage, Can also inflict claret loss.
- Parriable: No
- Can be poise cleaved: Yes. Poise: 110
- Can be riposted: Yes
Absorptions
- Phy (Standard): 10
- Phy (Slash):ten
- Phy (Strike):10
- Phy (Pierce):10
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, forty% of that harm by that type will go through and threescore% is captivated. Bigger number = less harm. An absorption of 100 ways no damage goes through, and a resistance of -100 mean the enemy takes 2x impairment from that source. 0 means harm goes pretty much equally is.
Resistances
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger information technology. Notation that these go down over fourth dimension, and increment each time the upshot procs.
Elden Ring Mohg, Lord of Claret Boss Guide
Mohg, Lord of Blood Boss Video Guide
[video coming soon]
Mohg, Lord of Blood Fight Strategy
The Best Tips for Mohg, Lord of Blood:
- The role player can find the Mohg'southward Shackle item in the Subterranean Shunning-Grounds nether Leyndell merely before the Leyndell Catacombs Site of Grace at the bottom of the pipe/water area. Can be used similar to Margit's Shackle during the boss fight to tether him for a short fleck. You lot will Not exist able to tether him in one case he has reached the health threshold for second phase; use it while he is but to a higher place that to requite yourself a generous window to burst him down.
- Mohg will recite Tres, Duo and Unus at certain health thresholds, placing a blood-red ring around the player. At the start of his 2d phase, he will chant Nihil three times, doing large damage and healing himself for each ring on the player. In social club to survive this attack, you will need a potion made with the Purifying Crystal Tear, or will demand to heal. The impairment will abolish any ongoing healing and interrupt the player, and so the optimal time to practice so is during the interval between the second and third Nihil.
- The Purifying Crystal Tear will provide the histrion with a shield, which prevents all 3 counts of bleed in the mid-battle assail described above. This is obtained by defeating the NPC invader Eleonora, Violet Bloody Finger.
- Equip burn down and physical harm reduction to help survival.
- The Lord of Claret's Exultation will provide a substantial harm boost for a lot of the fight, given the numerous hemorrhage opportunities on either side.
- If you can, aim to outburst through his first stage every bit he takes his fourth dimension counting down to the phase modify. If you manage to stagger him before he actually uses Bloodboon Ritual, it's possible to kill him without seeing stage 2.
Melee Users
Mohg, Lord of Claret is a difficult hitting boss with the capability of creating hostile environments that cause bleed buildup. Yet, he also has slow combos with plenty of openings for a melee user to take advantage of.
Preparations
One of Mohg'south key mechanics is his Blood Expletive mechanic. Throughout Phase 1 he applies up to three layers of Blood Curses on the player, and during the Phase 2 transition he uses the Claret Curses to drain HP from the player while simultaneously dealing massive bleed damage. The player tin utilise the Purifying Crystal Tear in their Wondrous Physick to greatly mitigate this damage.
Mohg also heavily relies on causing bleed buildup on the player with his bloodflame, specially during Phase ii. It is highly recommended the player boost their robustness and prepare consumables that will assistance mitigate bleed.
Players tin can also obtain Mohg's Shackle to stun him twice during Phase ane. Mohg'due south Shackle has no effect during Stage ii.
Upon entering the boss loonshit, the player has more than enough fourth dimension to buff and use consumables before Mohg comes into attacking range. If the thespian wishes to maximize their buff duration, it is perfectly acceptable to beginning buffing afterwards inbound the fog gate.
Phase one
Virtually of Mohg'south damage in Phase ane comes from his concrete attacks using his trident. He uses many sweeping attacks that oft deport him forward, but his attacks are also tiresome and telegraphed which provides players with ample time to dodge and counterattack. That existence said, Mohg has many attack patterns that utilize the same startup sequence only ends with different mixups, then it is important to stay on alert on how his combos will progress. As a general rule of thumb, most melee attack combos that end with Mohg stepping away from the player signify that his philharmonic is over, and then players tin look out for that behavioral cue to set on Mohg without fearfulness of being counterattacked.
For melee users with faster weapons, they take opportunities between each big swing to connect a quick hit earlier rolling through the next sweeping assail. For melee users with slower weapons withal, this is non possible as the delay between attacks during a combo is not long enough to swing a jumbo weapon and recover to contrivance the next attack. For users with slower weapons, it is highly recommended to expect until Mohg finishes his philharmonic before attacking.
Mohg also uses some limited Bloodflame movesets during this phase, mainly throwing Bloodflame at the actor or using the Bloodflame Claw spell. While these spells all cause bleed buildup when they connect with the actor, they are also highly telegraphed and players should not await to accept significant bleed harm during Stage i.
For melee players looking for stance breaking for disquisitional damage the greatest barrier to this is Mohg's Bloodflame pool, where he defensively summons a puddle of Bloodflame around him. Mohg can employ this move to prevent melee users from attacking without taking damage, and when used multiple times in a row tin can cause opinion harm the player dealt to disuse abroad making stance breaking difficult.
Throughout Stage 1, Mohg applies up to three stacks of Blood Curses on the player (Tres/Duo/Unus). Each time he applies a stack he ever swings his trident to his right hand side, and players should have reward of this by staying at Mohg's left side and dealing as much damage as possible.
Transition
When Mohg hits 50% wellness, he applies the last stack of Blood Curse on the histrion (Unus) and immediately begins draining the player's HP later on. From the moment he starts applying the last stack, the actor has the freedom to do whatever they desire as long every bit they stay away from Mohg's right side, as that is where he swings his trident. Players are recommended to drink their Wondrous Physick with Purifying Crystal Tear earlier Mohg starts his transition, so that they do not waste material precious fourth dimension drinking their Physick. During this time, players should await to either buff themselves, use consumables, attack Mohg or apply status effects (east.g. Scarlet Rot) on Mohg while he performs his transition. One time Mohg completes the phase transition, he would accept healed approximately 25% of his total health, his trident enhanced with Bloodflame, and wings sprouting out of his back.
Phase 2
Mohg in Phase 2 is where things go difficult for a melee user. His Bloodflame infused trident at present sprays bloodflame on every attack, which covers the boss loonshit and causes bleed buildup for players. However, most of his primal movesets remains almost identical to his movesets in Phase 1 albeit at present enhanced with Bloodflame. Melee users are encouraged to stay as shut to Mohg equally possible equally his bloodflame commonly does not state right upwards against Mohg assuasive players to avoid as much drain damage as possible. That beingness said, information technology is nearly incommunicable to avoid all pools of bloodflame and players inevitably accrue bleed buildup over time. Players should keep an eye on their drain meter and disengage from Mohg when it becomes near full, allowing the bleed damage to trigger far away from Mohg then that the player can immediately heal and return to the fight. If the bleed damage triggers while the players is close to Mohg, they run the run a risk of being caught past an attack the moment the bleed damage staggers the player character which unremarkably results in death.
Mohg also makes heavy use of his wings during this phase, the most notable movesets being his plunging attack and his swooping attack. Of these, the plunging assault is especially devastating as it deals heavy damage and is too followed up by a delayed explosion. Players will take an easier time dodging his plunging attacks by simply strafing to the side instead of rolling, as information technology appears that he adjusts his landing position specifically to catch rolls.
At the site of grace ensure you mix the Purifying Crystal Tear, and the Speckled Hardtear into your Wonderous Physick Mix, both of which volition mitigate some of the difficulty in his second stage. Regardless of the do good of your Physick, though, this fight is going to be TOUGH, and the only fashion to survive is with high maneuverability. The flame and claret attacks both melt through your HP regardless of armor, so make sure you lot're at least light enough to avoid the fat scroll here. Apparently, nosotros'll want to use a spirit ash that pulls aggro, and between the Black Knife Assassin, the Mimic Tear, and the Jellyfish yous accept options.
As for the actual strategy: The all-time method for eating Mohg's health bar is a combination of Cold and Blood Loss, alternating betwixt the two. Personally I used the Warhammer with the Bloodhound's step ash of war - modified with Cold, and the Winged Scythe. Both of these weapons are heavy, and that'due south another important aspect of this fight: Poise Break. For a god-tier boss such equally Mohg, he has a surprisingly low poise.
Putting this into exercise: The second you walk through the fog-gate, you demand to i: summon your spirit ash, 2: drink your physick, and 3: ready Mohg's Shackle (detailed above). Ideally you'd want to apply the first of shackle's ii charges before Mohg can launch his first attack, allowing y'all and your ash to wail on him, become a level of frostbite or bleed, and begin ticking down his poise. And so when you've cut Mohg'south wellness downward to about sixty% or so, you'll want to use this again. The shackle only works in the first phase and with a strong spirit ash and your own concerted try you can likely melt Mohg's healthbar to nearly a third before he begins his 2nd phase.
This is where the maneuverability really comes into play, and why it'due south so important to reduce his health every bit much as possible earlier his second stage is triggered. The big thing here is dodging through his reaching attacks, non away from them, getting one or two hits in, then dodginglaterally out of the range of his shut range attacks before ultimately retreating. Otherwise the same strategy equally the first phase (minus the shackle) applies here. Attempt and poise break him, and endeavour to mix those two status effects.
Magic and Ranged Users
For the bulk of the fight, this plays rather similarly throughout both phases if you're playing from a distance. Due to Mohg's extremely slow walk, dodging backwards out of nigh attacks and keeping your altitude will limit him to 2 possible attacks (An arrondi Bloodflame spray and a sling of Bloodflame) which are both well telegraphed and fairly narrow. Curl backwards, and exercise not attempt to block this. These 2 attacks leave a big opening, and you tin can fairly easily pb Mohg in circles while slinging spells. You should be able to cast spells with a moderate wind upwardly fourth dimension fairly safely, such as a fully charging a Sling Flame or Carian Glintblade (for Organized religion and Intellect spells respectively). When taking Phase one Mohg, y'all will eventually run into the ends of the arena and exist forced to content with close-mid range, which is going to exist met with either Mohg'southward horizontal sweeps, the arc of Bloodflame, or an overhead slam. In either fashion, attempt to avoid bankroll into the corner and dorsum into getting altitude. The stairs on the behind of the arena aid well when using spells affected by gravity. If the player is overly greedy and spends likewise long charging an attack or casting too many times, however, Mohg can sometimes throw an overhead slam that will frequently come off and bonk you before your spell finishes.
For the Transition from Phase 1 to two at 50% Health, like other strategies propose, bring the Purified Crystal Tear in mixed physick to avoid taking large impairment during the transition and to gain a window of free time. The assault will do nigh no poise damage and very small impairment (if you used the mixed physick above) which gives you ample time to reapply whatsoever buffs and prepare long-windup spells once again. Spells like Approval of the Erdtree and Golden Vow can be reapplied here (If playing with cooperators, this also gives ample time to regroup for aforementioned buffs). You can drinkable the Physick at any time, just it's recommended to use the flask either at the start or equally the transition occurs if you are using shortlived buffs to assist with Phase 2.
For Stage 2 itself, the same attacks utilise very similar windows of opportunity. However, Mohg volition begin doing flying lunges, charging at the histrion and dousing a line in front of him with Bloodflame in the procedure, using slams that have high damage flings of Bloodflame, and a scattering more than. These attacks give virtually no room to cast spells as a retaliatory option, and the Bloodflame cannot be parried well with Carian Retaliation (Needs further verification). His original arcs of Bloodflame are notwithstanding safe to punish, and his charging attack tin leave a moderate window for attack as well. Having a Melee Alternating spell on backup such every bit Carian Slicer or Take hold of Flame can also be of minor aid hither for a quick striking when he ascends and sweeps down at the player.
In either instance, Mohg has a very sizable wellness puddle and regenerates health in the transitional phase. Spells like Blackness Flame which deal pct impairment are useful, but have somewhat reduced effectiveness with Mohg every bit a result. Because of this, you may want to bring boosted Cerulean flasks.
- For Sorcery/Intellect Focus:
- The bulk of spells will work well hither, even those with long windup times. Some notable spells are the usual Glintstone Pebble variants like Glintstone Cometshard or Comet.
- Mohg is extremely aggressive in close-quarters gainsay in both phases, so using spells similar Carian Slicer or Carian Greatblade may be more dangerous than usual.
- Carian Retaliation, both the Ash of War and the spell itself, are not recommended unless yous tin can consistently parry some of his physical attacks with the Ash of State of war. However, using Cuckoo Glintstones and Glintstone Scraps so using Carian Retaliation on the created projectiles does produce effective results. Thops' Barrier may exist a preferable culling against his Bloodflame sprays if you struggle with dodging these.
- For Incantation/Faith Focus:
- Most Godslayer spells are rather stiff due to Mohg's loftier wellness pool, such equally Black Flame, but will lose virtually all inital damage. Only the harm over fourth dimension will deal meaning harm without very loftier investment into these spells due to his high Burn resistance, and the damage over time volition deal a percentage of his health at high FP cost. If used, only use the uncharged versions for faster attacks and extremely similar results.
- His initial walk to the player gives an egregious amount of time for buff setup or Dragonbreath attacks. For those struggling massively with the fight, this does give a very large window for Rot Breath and Ekzyke's Disuse to trigger Scarlet Rot and thus massive impairment over time. However, you lot will have to run rather far from Mohg and be cautious of being overly greedy with many dragon communion incantations due to visual filler potentially making information technology hard to see when Mohg's bloodflame lines or horzontal sweeps are well-nigh to claim your head.
- Frenzy spells and Fire Monk spells, due to not being able to afflict Madness to the foe and/or their high Fire focus, are non overly recommended. Nonetheless, many are strong enough on their own to warrant usage regardless of resistance. Physical focused spells such equally Aspects of the Crucible: Tail, AotC: Horns, Animate being's Hook, or Stone of Gurranq can deal much more damage than their elemental compatriots for this fight.
- Be careful of whatsoever incantations that agonize Blood Loss; These can crusade Mohg to deal much more harm than usual by granting him a 20% harm buff. Using incantations similar Bloodflame Blade, Swarm of Flies, and others volition cause him to bleed extremely easily and thus take a major corporeality of damage in substitution.
- For Bow/Greatbow/Crossbow/Ballista Focus:
- Avoid using ammunition that deals Fire Damage and Blood Loss, such as Perfumer's Bolts and Flaming Arrows. Blood Loss is extremely effective for this fight, simply also will trigger Mohg's damage bonus buff and can be extremely dangerous for squishier builds that often come with these setups. In fact, using largely Physical ammos such as generic Arrows, Lordsworn'due south Bolts, and Ballista Bolts are highly recommended.
- Mohg's walks are ample fourth dimension to line shots for headshots, and during Phase 1 you lot should even be able to get off Ash of Wars like Mighty Shot and Through and Through in conjunction to that, dealing extreme damage if done correctly. Still, you will be hard pressed to achieve the same results during Phase 2 due to the walking window being more brief and a fair corporeality of bodily rotations and flight.
- Crossbow users tin frequently find fourth dimension to reload their weapons while preparing to roll out of the fashion of an attack or while having to run/roll past Mohg to continue laps around the loonshit. It is non recommended to assail with Bows at close range in this instance, and recommended to accept a massive corporeality of altitude if using Greatbows or Ballistae for your offensives to make upward for the loftier starting time up frames and cease lag these weapons often have.
Mohg, Lord of Blood Attacks & Counters
Attack | Description | Counter |
Bloodflame Talons | Mohg slashes an clawmark in the air with his left hand, which then explodes. He may also lunge forward with this attack. | Roll abroad at the moment it detonates. Be conscientious if you're aggressively rolling into his spear swipes, equally he can combo into this assail to roll-catch you. |
Bloodboon | Mohg reaches into the air and tosses out a splash of bloodflame. This also sets some of the floor on fire and contributes to hemorrhage buildup if stood in. It can come in a wide arc, a narrow cone, or a shower at his expanse. |
|
Spear Swings | Comes in horizontal spear swipes that come up in a deadening 2- to 3-hit philharmonic. May end in an overhand slam. | Roll forward with each swing to cause them to whiff. If he slams the spear onto the basis, he has a long punish window. |
Thrust | Thrusts his spear into the footing and then tugs it out. | Roll past the thrust and catch him in his back. If y'all're still in front of him, the punish window is after he tugs out his spear, non while it's still in the basis. |
Ritual Countdown | Mohg thrusts his spear into the air, generates a band around the role player, and so swipes his spear in front of him. He does this three times in combat every bit his HP drops (approx 10%, 25%, 40%), counting down "Tres", "Duo", "Unnus". | Stay out of his immediate front when it happens. His back is completely vulnerable when this happens; y'all can also use this as a window to heal when you come across this attack. |
Bloodboon Ritual | After reaching one-half health and finishing his Ritual Countdown iii times, Mohg thrusts his spear into the air iii times, chanting "Nihil!" with each thrust. The assault is unavoidable and triggers hemorrhage on the player while also healing him. His spear likewise gets coated in bloodflame as his second phase begins. | The Purifying Crystal Tear greatly decreases the damage from this set on and prevents you from bleeding out, while also reducing the amount of healing he does. This gives y'all the window to wail on him every bit you won't stagger from bleeding. Otherwise, you have to out-heal the bleeding from this attack. |
Airborne Assault | Mohg takes to the skies and throws out a splash of bloodflame, earlier charging towards his target. | Dodge forward to avoid both attacks |
Claret Taxation | Mohg thrusts his spear frontward, imbued with bloodflame, and twists it, dealing damage and building up Hemorrhage. | Roll to the sides. |
Spear Slam + Explosion | Mohg slams his spear into the ground, which glows before exploding. | Roll away. |
Up Swing and Slam | Mohg swings his spear upwards, releasing bloodflame, earlier slamming down and releasing an explosion. | Roll towards and/or behind him to get a few free hits. |
Mohg, Lord of Blood Lore, Notes & Other Trivia
- Voice Player: Con O'Neill
- While initially appearing equally but another Shardbearer, Mohg's true intention was to raise Miquella to godhood and go his consort (or partner), whom he had stolen from the Haligtree.
- Mohg is the twin brother of Morgott, the Omen Rex. Because they were both hidden underground, they lack seats at the Elden Throne, which may explain why Morgott does non deem him a traitor.
Different his blood brother, he has much more horns and his face appears to exist much more deformed, which may show that he did non resent his Omen nature, unlike Morgott. - Mohg gained his power via communion with an Outer God known every bit the Formless Mother.
- A similar boss, Mohg, the Omen, tin can be found in the Subterranean Shunning-Grounds in Leyndell, Royal Capital.
Dialogue
Introduction:
Dearest Miquella. You must abide alone a while.
Welcome, honored guest. To the birthplace of our dynasty!
During Fight:
Each time roughly a quarter of his wellness is depleted:
Trēs! (First time)
Duo! (Second time)
Ūnus! (Tertiary fourth dimension)
Upon reaching roughly 1/4 of his health and using his healing set on:
Nihil! Nihil! Nihil!
Defeating player:Miquella is mine and mine solitary.
Later Fight:
Ahh, I can see it, clear equally day! The coming of our dynasty!
Mohgwyn!
Mohg, Lord of Blood Epitome Gallery
Elden Ring Bosses |
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Abductor Virgins ♦ Adan, Thief of Fire ♦ Alabaster Lord ♦ Alecto Black Pocketknife Ringleader ♦ Alecto, Blackness Knife Ringleader ♦ Ancestor Spirit ♦ Ancient Dragon Lansseax ♦ Ancient Hero of Zamor ♦ Astel Naturalborn of the Void ♦ Astel, Stars of Darkness ♦ Battlemage Hugues ♦ Animal Clergyman ♦ Beastman of Farum Azula ♦ Bell Bearing Hunter ♦ Blackness Blade Kindred ♦ Black Pocketknife Assassin ♦ Bloodhound Knight ♦ Bloodhound Knight Darriwil ♦ Borealis the Freezing Fog ♦ Cemetery Shade ♦ Cleanrot Knight ♦ Commander Niall ♦ Commander O'Neil ♦ Crucible Knight ♦ Crucible Knight and Misbegotten Warrior ♦ Crucible Knight Ordovis ♦ Crucible Knight Siluria ♦ Crystalians ♦ Death Rite Bird ♦ Deathbird ♦ Decaying Ekzykes ♦ Demi-Human Chief ♦ Demi-Human Queen Gilika ♦ Demi-Human being Queen Maggie ♦ Demi-Human Queen Margot ♦ Draconic Tree Sentry ♦ Dragonkin Soldier ♦ Dragonkin Soldier of Nokstella ♦ Dragonlord Placidusax ♦ Elden Beast ♦ Elemer of the Briar ♦ Erdtree Avatar ♦ Esgar, Priest of Blood ♦ Fallingstar Beast ♦ Fell Twins ♦ Fia's champions ♦ Fire Giant ♦ Flying Dragon Agheel ♦ Flying Dragon Greyll ♦ Frenzied Duelist ♦ Glintstone Dragon Adula ♦ Glintstone Dragon Smarag ♦ God-Devouring Serpent ♦ Godefroy the Grafted ♦ Godfrey the Grafted ♦ Godfrey, First Elden Lord ♦ Godfrey, First Elden Lord (Golden Shade) ♦ Godrick the Grafted ♦ Godskin Apostle ♦ Godskin Apostle & Godskin Noble ♦ Godskin Apostle (Caelid) ♦ Godskin Apostle and Godskin Noble ♦ Godskin Duo ♦ Godskin Noble ♦ Grafted Scion ♦ Great Wyrm Theodorix ♦ Guardian Golem ♦ Hoarah Loux, Warrior ♦ Kindfred of Rot ♦ Kindred of Rot ♦ Leonine Misbegotten ♦ Lichdragon Fortissax ♦ Loretta, Knight of the Haligtree ♦ Mad Pumpkin Caput ♦ Magma Wyrm ♦ Magma Wyrm Makar ♦ Malenia Bract of Miquella ♦ Maliketh, the Black Blade ♦ Margit, The Roughshod Omen ♦ Mimic Tear ♦ Miranda the Blighted Blossom ♦ Misbegotten Crusader ♦ Baseborn Warrior ♦ Mohg, the Omen ♦ Morgott the Omen Male monarch ♦ Necromancer Garris ♦ Night's Cavalry ♦ Nox Swordstress & Nox Priest ♦ Omenkiller ♦ Omenkiller and Miranda, the Blighted Blossom ♦ Onyx Lord ♦ Perfumer Tricia ♦ Putrid Crystalians ♦ Putrid Grave Warden Duelist ♦ Putrid Tree Spirit ♦ Radagon of the Aureate Lodge ♦ Crimson Wolf of Radagon ♦ Scarlet Wolf of the Champion ♦ Royal Antecedent Spirit ♦ Roundtable Knight Vyke ♦ Royal Knight Loretta ♦ Royal Revenant ♦ Runebear ♦ Rykard, Lord of Blasphemy ♦ Scaly Baseborn ♦ Sir Gideon Ofnir, the All-Knowing (Boss) ♦ Soldier of Godrick ♦ Spirit-Caller Snail ♦ Starscourge Radahn ♦ Stonedigger Troll ♦ Tibia Mariner ♦ Tree Picket ♦ Ulcerated Tree Spirit ♦ Valiant Gargoyle ♦ Wormface |
Source: https://eldenring.wiki.fextralife.com/Mohg,+Lord+of+Blood
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